
Not an honour system
Sussa uses the phone's own blocking, the same machinery as Screen Time.
When an app is locked, it is locked. No polite reminder to swipe away.

Sussa uses the phone's own blocking, the same machinery as Screen Time.
When an app is locked, it is locked. No polite reminder to swipe away.

Every unlock is public to your group. Caving costs points, and everyone sees it happen. Shame is a renewable resource.

Dinner, books, coffee, the bar tab, bragging rights... You set the stakes before it starts. Losing should sting a little, right?
Choose the apps to block, how many days it runs, and what the loser owes.
Share a code or a link. One tap and they are in, no account hunting.
Need a peek? Take fifteen minutes and lose points for it.
Go deeper than the plan and earn a bonus.
A screen time app built around competition instead of guilt. You and your friends agree to block the same apps for a set number of days, and the app enforces it. The person who holds out longest wins.
Through the phone's own system-level blocking, so the block holds even if you close Sussa. It is not a reminder or a nudge you can swipe away.
No. You can run a solo challenge and compete against your own record. It just works better when someone is watching.
You choose how you break: fifteen minutes that relock automatically, or calling it a day. Each one costs points, and your group sees the result. Nothing counts between midnight and 6am, so sleep is never punished.
Free, and any paid features will be announced here first. iPhone for now, Android to follow. Sign-up is by email, so your account moves with you.